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Mahepshut

L/N Male Human Cleric 3 Wizard 4
Speaker to the Dead

STR10
DEX14(+2)
CON10
INT14(+2)
WIS14(+2)
CHA12(+1)
General
DeityWee Jas
Age25
Weight185
Height6'2"
SizeM
Exp28000
Saves and Initiative
Fortitude5
Reflex5
Will10
Initiative6
Combat
MaxHP28
CurrentHP28
AC16
MeleeBAB4
RangedBAB6
EncMedium
Move20
MaxDexMod3
ArmorCheckPenalty-3
Runx4
EncLevels33/66/100
WeaponBaseDamageThreatCriticalRange
Dagger MW (punching)51d420x3
Shortspear +1 (melee)51d8+120x3
Shortspear +1 (range)71d8+120x320
Race/Class/Personal Notes
ClericProficient in all simple weapons
ClericProficient with all shields and armor
Human+1 Feat, +4 skillpoints @ 1st level
Human+1 skillpoint every level
HumanFavored class: any
Neutral ClericMay change any prepared spell to an Inflict
Neutral ClericRebuke undead (times/day = CHA mod)
WizardBonus feat every five Wizard levels
WizardWeapon proficiencies club dagger qstaff xbow
Feats
Dodge +1 AC vs one opponent
Improved Initiative (+4 initiative)
Mobility +4 AC vs AoO
Scribe Scroll
Spell Focus (Necromancy) +2DC saves
Skills
Bluff4
Concentration8
Hide5
Knowledge (arcana)4
Knowledge (religion)8
Listen2(g)
Move silent5
Spellcraft8
Spot7(g)
Equipment: Total Lbs 46.6
QtyLbs
Backpack12
Bedroll15
Candle40
Case (map or scroll)10.5
Chalk20
Clerics vestments16
Dagger MW (punching)12
Flask10
Holy symbol (silver)11
Ink (vial)10.5
Mirror (small silver)12
Paper (sheet)100
Potion gaseous form11
Potion spiderclimb11
Pouch (belt)10.5
Pouch (spell components)13
Quill10.1
Rations (1 day)22
Ring of protection +110
Ring of the ram10
Rope (50' silk)12
Shield (small steel)16
Shortspear +115
Waterskin (full)14
Wizards spellbook13
Unequipped
Known Spells
TypeLvlSpell
Arcane0Arcane mark
Arcane0Daze
Arcane0Detect magic
Arcane0Detect poison
Arcane0Disrupt undead
Arcane0Flare
Arcane0Light
Arcane0Mage hand
Arcane0Mending
Arcane0Open/Close
Arcane0Prestidigitation
Arcane0Ray of frost
Arcane0Resistance
Arcane1Animate rope
Arcane1Charm person
Arcane1Chill touch
Arcane1Mage armor
Arcane1Shield
Arcane1True strike
Arcane1Unseen servant
Arcane2Ghoul touch
Arcane2Protection from Arrows
Arcane2Spectral hand
Arcane2Summon swarm
Domain Death1Cause Fear
Domain Death2Death Knell
Domain Magic1Nystul's undetectable aura
Domain Magic2Identify
Prepared Spells
QtyTypeLvlSpellMeta
2Arcane0Detect magic
1Arcane0Disrupt undead
1Arcane0Light
1Arcane0Mage hand
1Arcane1Animate rope
1Arcane1Chill touch
1Arcane1Mage armor
1Arcane1Shield
1Arcane1True strike
1Arcane2Ghoul touch
1Arcane2Protection from Arrows
1Arcane2Spectral hand
1Arcane2Summon swarm
1Cleric0Create water
2Cleric0Cure minor wounds
1Cleric0Read magic
1Cleric0Resistance
2Cleric1Cure light wounds
1Cleric1Invisibility to undead
1Cleric1Summon monster 1
1Cleric2Bull's strength
1Cleric2Cure moderate wounds
1Cleric2Silence
1Domain Death2Death Knell
Languages
Abyssal
Common
Infernal
Finances
Gold4668
Silver0
Copper0
Footnotes
(g)+2 when familiar w/I 1mi
Background
Appearance
Notepad
Mahepshut was raised from birth to be a Speaker to the Dead. He fiercely protects the balance, but unlike other neutrals who try to balance good and evil, he and the others of his cult balance the living and the dead. His cult believes death is just another form of life and has no more compunction about manipulating the forces of death than a Mishikal priestess manipulating the forces of life.

Not everyone sees death in this fashion and many that are ignorant brand Mahepshut's cult and his people as evil.

One such group chose to act on their ignorance, and in the silence of night, crept up on Mahepshut's village in great number and attacked without warning. Only the walled compound of the House of the Dead withstood the initial onslaught, but the number of attackers and unavailability of help from the village assured the inevitable destruction of the temple.

Knowing that the temple was doomed, and concerned about the survival of the cult, the Speaker set in motion a desperate gamble: summoning Mahepshut and the other acolytes into the temple's sanctuary, set each of the acolytes into their pre-prepared sarcophagus (for one of the duties of an acolyte is to prepare himself for the afterlife) along with their personal belongings and a trusted servant or familiar. Then, wielding powerful rituals, he bound them into the Sleep That Is Not Death, setting the spell to expire at a time of safety, such that the acolytes could emerge and re-establish the worship of Wee Jas according to the temple's dogma and beliefs. He then summoned wave after wave of desert sand, filling the sanctuary and thereby shielding it from the marauding non-believers.

Mahepshut meditated in his personal darkness for a time that cannot be known, expecting at any moment for the lid of his sarcophagus to open and propel him into his new duties. The solitude and darkness weighed on him, and perhaps would have driven him mad were it not for the companionship of his familiar Xelbas.

In time, the sarcophagus did indeed lever open and light spilled in, reinvigorating Mahepshut and Xelba. But somehow, something must have gone wrong for he was not in his village, nor in his desert land, but instead in a gray and dreary place full of doom and dread. And Xelbas had changed too, the once thoughtful and wise companion driven all but insane by the long confinement.

He is still trying to figure out where he is and how to return to his homeland, but to no avail. Nor has he found any aid for Xelbas' condition, and worse, in the course of his journey he unintentionally angered the lord of this dark Land, Azalin. Now Mahepshut contemplates the nature of life and death from a jail cell as Xelbas gibbers away next to him and together they await whatever fate may bring
Mahepshut has an angular but compelling face with a sallow glare. He blackens his eyes with kohl and binds his beard to give him a particularly menacing mien. To honor the dead, he always wears deep yellow marked with midnight blue.

Familiar: Xelbas (pygmy vervet monkey)
10" long w/o tail, weight 2.5 lbs
HD:7 HP:14 AC:14 Fort:4 Ref:4 Will:7 Speed:30, climb 30
Str:3 Dex:15 Con:10 Int:6 Wis:12 Cha:5
Skills: Balance10 Climb13 Hide13 Listen4 Spot4
Feats: Alertness, Improved Evasion, Weapon Finesse (bite)
Attack: Bite (base 6 damage 1 or 2)
Abilities given to Mahepshut: +1AC, Alertness, share spells, deliver touch spells
Special: use magic device 5
Arcane school: Necromancy (extra spell per day, +2 Necromancy spellcraft checks)
Prohibited schools: Illusion

Arcane spells per day - must be known and prepared
(extra spell must be Necromancy)

0 - 4+1
1 - 4+1
2 - 3+1

Cleric spells per day (must be prepared)
0 - 5
1 - 4
2 - 3
+ 1 domain spell

Ring of the Ram charges: 50

Rebuke undead times per day: 4
Rebuke undead remaining: 3