Obad-Hai Obad-Hai (oh-bod-high), god of nature, is neutral. He is known as the Shalm. Obad-Hai rules nature and the wilderness, and he is friend to all who live in harmony with the natural world. Barbarians, rangers, and druids sometimes worship him. The domains he is associated with are Air, Animal, Earth, Fire, Plant, and Water. Because Obad-Hai strictly adheres to neutrality, he is rival of Ehlonna. Obad-Hai plays a shalm (a double-reed woodwind musical instrument, also spelled shawm) and takes his title from this instrument. His favored weapon is the quarter-staff.

Domains
Air, Animal, Earth, Fire, Plant, Water

Favored Weapon
Quarterstaff

Obad-Hai cultists
Cult Sacrifice: All followers of Obad-Hai are required to wear only clothing made of natural woodland materials.

Cult Ability:All worshippers in good standing receive the ability to summon an Obscuring Mist that lasts for 1 turn/level/month.

Divine Intervention:If defending woodlands from a destroyer, there is a 3% chance that Obad-Hai will send an Avatar who will take a form and assist (50% see below for forms) or remain unseen but cast helpful Bard spells from his Shalm. This chance goes to 10% if the woodland destroyer is a member of Ehlonna's cult.

References: Deities and Demigods (3E)
The following is taken from http://www.geocities.com/TimesSquare/Realm/5037/gods/olbadhai.html. This is not definitive, of course, but gives some additional info on the deity and his followers. No god appears personally, the descriptions below refer to Obad-Hai's avatar

Lesser god, N - Nature, Wildlands, Freedom, Hunting, Wild Beasts

Obad-hai, "The Shalm," is an archaic deity of nature and wildlands, one of the most ancient known, having been worshipped by the Flan prior to the arrival of invading Aerdi.

Obad-hai can appear in human form as a lean, weathered man of indeterminate but considerable age. He usually is clad in brown or russet, carrying a hornwood staff, looking as if he were a pilgrim, hermit, or merely a rustic. At other times he will appear as a dwarf, gnome, or halfling. The Shalm also is able to take the form and characteristics of any of the following creatures. He can assume any form instantaneously.

  • Centaur
  • Badger
  • Giant Otter
  • Leprechaun
  • Brown Bear
  • Giant Owl
  • Pixie
  • Boar
  • Giant Pike
  • Satyr
  • Giant Eagle
  • Giant Porcupine
  • Sprite
  • Giant Goat
  • Giant Stag
  • Treant
  • Giant Lynx
  • Wolf

    It is not uncommon for the Shalm to roam about in the guise of any of these woodland creatures.

    Obad-hai's weapon is the Shalmstaff. When it is discarded by Obad-hai it instantaneously flies to the nearest hornwood tree, where it remains until summoned by Obad-hai. This staff also allows its bearer to walk tirelessly without food or water for as long as desired. Animals will never harm the bearer. Vegetation will part to allow easy passage.

    The Shalm loves nature and wilderness. He is a patron of druids and a friend to those who dwell in harmony with their natural surroundings. Because of Obad-hai's particular neutrality, a rivalry and antipathy exists between this deity and Ehlonna of the forests. Thus, the majority of the Shalm's followers are male, those of Ehlonna, female.

    Clerics who follow Obad-hai usually are druids. A few others are of the normal sort, although they wander as pilgrims in most cases. Such clerics wear russet garments and carry staves.

    Churches or chapels of Obad-hai are always in rustic settings and made of rough timber. Services are brief and not particularly ritualized. Living flowers, earth, fire are typical service adornments.