Faresta
Faresta is the goddess of revelry. This includes all forms of revelry, from the most innocent child's naming-day party to the most debauched drunken orgy. She believes fun is a virtue, and respects it in whatever form it may come as long as no one gets hurt.

Domains
Revelry, Excess (Clerics pick any two non-Alignment)

Favored Weapon
Anything blunt. She dislikes weapons that spill blood, nothing ruins a nice evening dress faster.

Faresta cultists
Cult Sacrifice: The goddess expects her followers to always excel as hosts or hostesses and throw at least one large party of some kind every year. She prefers a state of intoxication amongst her worshippers, as often as possible.

Cult Ability:Her cult teaches the ability to convert water or any fermentable liquid into wine, beer, mead, ale, or the like, one gallon/level/month

Divine Intervention:See below

References: None, Faresta is home-grown

Though Neutral Good when forced to be sober, Faresta's actions are often chaotic indeed. The stories and legends of her activities all seem to portray her as being single-mindedly in pursuit of the ultimate experience. Her vivaciousness and constant happiness are well known, but she can be irresponsible to her immortal peers and to her cult. She is thought to have great powers but rarely the sobriety to use them - as a result most of her abilities are unknown.

But a few have been observed: It is said she can wipe all thoughts of aggression from the minds of even immortals, replacing this with an overwhelming urge to party. Her necklace, a gift from her father Dunamis, does a constant Stoneskin and is 100% resistant to other magic to a 5' radius.

Any particularly enjoyable revelry that includes 50 or more participants is 1% likely to be crashed by Faresta. If so, it will continue non-stop for seven days and all participants will gain +1 CON (they will need it to keep up with the goddess). Afterwards, any mortals will sleep without interruption for seven additional days The CON bonus is permanent.

Her cult is as disorganized as their goddess. Temples are always throwing parties in honor of some obscure holy day or another. Priests (always Clerics) stay moderately drunk whenever able but recover at triple normal rate. All water creation spells cast by Faresta clerics actually create wine.